![]() ![]() Generally, the game’s mechanics aren’t all that much deeper that the conversations. ![]() While there are some endearing interchanges, there’s also a fair amount of filler. Lands of Lore tries to provide character development through random bits of banter between the two characters. However, overlooking these conversational bits is hardly detrimental. But since the dialog in spoken in Japanese, reading subtitles while battling mecha-monsters isn’t an ideal form of exposition for those who aren’t fluent. Additional bits of plotline are conveyed via playful banter between the two characters. Wisely, the developers keep the set-up brief, permitting players to jump right into the hack and slash-style action. But in order to return, she’ll have a reach a magical portal, since your bookly companion has already exhausted most of its magical power. Remi soon gives the book the nickname of Lore, and with the tome in tow, she sets out to find a way back to the library. In a drowsy haze, the book casts a spell, instantly teleporting the duo to a mysterious and hostile realm named Ragnoah. This startles the self-described Grand Grimoire, causing the large eye on the cover to abruptly open. After a bit of tidying up, she accidently jostles a tome resting on a table. Lost Girl in the Lands of Lore opens with the game’s lead preparing to atone for her lackluster academic performance by cleaning a library warehouse. But before long, you might be desiring a bit more depth as you battle your way through the title’s labyrinthine halls. ![]() Battling legions of enemies, discovering new weapons, and upgrading your gear all offer simple enjoyment. Essentially, that’s the approach adopted by the recent Switch release of RemiLore: Lost Girl in the Lands of Lore, a collaboration between developers Pixellore ( Subterrain) and the eponymous RemiLore ( Color Symphony 1 and 2, 222 Hearts). In concept, taking an action-driven loot crawl like Diablo and adding anime-inspired visuals certainly has the potential for success. ![]()
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